A big congratulations to Demian Borba on hosting another successful Flash Camp Brasil.
The hot news from the conference was the presentation by Arno Gourdol,
Director of Engineering for Adobe’s Flash Runtime on “Sneak Peek of Future of the Flash Runtime!”

Here are the highlights from the presentation:
- Faster GC : GC hint API and more.
- New numeric types : float and float4 (very useful for Molehill in the future).
- Concurrency : Worker threads (shared nothing model) to leverage multicore CPU’s. No more UI ‘s blocked when doing expensive operations.
- Stage3D : The API used for Molehill (that you know through the Incubator builds).
- StageVideo : Allowing full GPU acceleration (decoding + blitting) when used with H.264. Part of Flash Player 10.2 and coming to AIR soon.
- Threaded video pipeline : Will decode non H.264 streams on another thread (H.264 being decoded by the GPU), Net I/O will also be moved to another thread, all this bringing smoother playback.
If you are curious about the slides, you can download them here.
April 4th, 2011 Chris Griffith
Time: 6pm
Place: Art Institute- South Building
What: We are presented with lots of choices these days when it comes to frameworks for Actionscript 3 development. This is a good sign. The open source community is alive and vibrant, and tools that make development easier are a good thing. Over the course of the last year Robotlegs AS3 has seen rapid growth in adoption. It is being leveraged by major media corporations, independent game developers, startups, and enterprises of all sizes.
Presented by Kyle Tyacke
Hope to see you there!
March 14th, 2011 Chris Griffith
| May 2, 2011 |
| 6:00 pm | to | 9:00 pm |
Grab your laptops, bring your Android devices, and join us as Chris Griffith leads us through a hands on lab!
More details coming!
March 14th, 2011 Chris Griffith
| April 4, 2011 |
| 6:00 pm | to | 8:00 pm |
We are presented with lots of choices these days when it comes to frameworks for Actionscript 3 development. This is a good sign. The open source community is alive and vibrant, and tools that make development easier are a good thing. Over the course of the last year Robotlegs AS3 has seen rapid growth in adoption. It is being leveraged by major media corporations, independent game developers, startups, and enterprises of all sizes.
More details coming.
Presented by Kyle Tyacke
March 8th, 2011 Chris Griffith
The folks over at Action Creations used AIR to create a multi-screen SurfVote app for the Association of Surfing Professionals. You read about their process on their site: http://blog.actioncreations.com/developing-the-asp-surf-vote-app
March 1st, 2011 Chris Griffith
| March 7, 2011 |
| 6:00 pm | to | 8:00 pm |
Jeremy Saenz (aka the Flex Gangsta) will be presenting on the Pushbutton Game engine. The PushButton Engine is an Open Source, Flash game engine and framework that’s designed for a new generation of games. PushButton Engine makes it easy to bring together great existing libraries and components for building Flash games. Spend less time on code, more time on building fun games.
Here is some more resources on Pushbutton engine:http://blog.flashgen.com/gaming/pushbutton-engine/
February 14th, 2011 Chris Griffith
I wanted to make sure folks saw Andrew Shorten’s post on the Flex Team blog about opening up the Flex 4.5 (Hero), Flash Builder 4.5 (Burrito), and Flash Catalyst 1.5 (Panini) pre-release program to more participants! The MAX preview builds posted on Adobe Labs showed off three iterations of development work. The builds available in the pre-release program show off SIX iterations of development, so there is a lot of new functionality as well as polish that we are eager to show people.
To request access to the pre-release program, please fill out this quick survey.