June Meeting – New Today!

May 20th, 2011 Chris Griffith

Great new, we were able to get Adobe’ Game Developer Evangelist Lee Brimelow to present on Developing GPU-Accelerated Games and Apps for Android Devices Using Adobe Flash and AIR! He is in town to present at Qualcomm’s Uplinq conference, so we had to change the meeting day. We will be holding it in the South Building in the conference room at 6pm.

About the Presentation:
Discover the benefits of using Adobe Flash and AIR for developing games on Android devices. Learn how to take full advantage of GPU acceleration on Snapdragon smartphones and tablets to create exciting and dynamic games with fantastic performance. See demos and examples of finished games as well as actual code samples that will help you create and optimize great Flash and AIR apps for mobile.

About Lee
Lee Brimelow is a developer evangelist at Adobe who is currently focusing on Flash gaming. He has worked in the past for companies like AOL, Netscape, frog design and eBay. Brimelow runs the highly popular video tutorial site at gotoandlearn.com and writes a blog dedicated to Flash at theflashblog.com.


Thanks for the great meeting!

May 3rd, 2011 Chris Griffith

I hope everyone had as much fun attending the lab, as I did giving it! If you want to do more of these type of meeting, let me or James know. Here are the intro slides that I presented.

Here are some resources that were posted last night, along with the announcement that Creative Suite 5.5 is now shipping!

Narciso Jaramillo (nj) has a great tutorial on building an app that gets the latest trending topics from Twitter and lets you see the tweets for each topic as well as who posted each tweet.

The document I was referencing during the lab can be found here.

Have fun!


May Meeting! Hands On Mobile Development Lab

April 21st, 2011 Chris Griffith

Grab your laptops, bring your Android devices (we will have a few to use during the lab), and join us as Chris Griffith leads us through a hands on lab!

We have the latest beta of Flash Builder (fresh from the Adobe booth at 360Flex) to install and get you up to speed with the latest version for the ‘Hero’ mobile framework.

Please RSVP using the SDFUG Adobe Groups site (http://sdfug.groups.adobe.com/index.cfm?event=post.display&postid=35118) so we know how many pizzas to get!

We might also have a software raffle, so hope to see you there!

Monday, May 2, 2011 at 6:00 PM
Art Institute of San Diego – 7655 Mission Valley Road San Diego,

Chris, James & (Kyle remotely)


Flash Camp Brasil Success

April 14th, 2011 Chris Griffith

A big congratulations to Demian Borba on hosting another successful Flash Camp Brasil.

The hot news from the conference was the presentation by Arno Gourdol,
Director of Engineering for Adobe’s Flash Runtime on “Sneak Peek of Future of the Flash Runtime!”

Future of the Flash Runtime

Here are the highlights from the presentation:

- Faster GC : GC hint API and more.
- New numeric types : float and float4 (very useful for Molehill in the future).
- Concurrency : Worker threads (shared nothing model) to leverage multicore CPU’s. No more UI ‘s blocked when doing expensive operations.
- Stage3D : The API used for Molehill (that you know through the Incubator builds).
- StageVideo : Allowing full GPU acceleration (decoding + blitting) when used with H.264. Part of Flash Player 10.2 and coming to AIR soon.
- Threaded video pipeline : Will decode non H.264 streams on another thread (H.264 being decoded by the GPU), Net I/O will also be moved to another thread, all this bringing smoother playback.

If you are curious about the slides, you can download them here.


Meeting Tonight!

April 4th, 2011 Chris Griffith

Time: 6pm
Place: Art Institute- South Building
What: We are presented with lots of choices these days when it comes to frameworks for Actionscript 3 development. This is a good sign. The open source community is alive and vibrant, and tools that make development easier are a good thing. Over the course of the last year Robotlegs AS3 has seen rapid growth in adoption. It is being leveraged by major media corporations, independent game developers, startups, and enterprises of all sizes.

Presented by Kyle Tyacke

Hope to see you there!


May Meeting: Building Mobile Applications – Hands On Lab

March 14th, 2011 Chris Griffith

May 2, 2011
6:00 pmto9:00 pm

Grab your laptops, bring your Android devices, and join us as Chris Griffith leads us through a hands on lab!

More details coming!


April Meeting: Intro to Robotlegs

March 14th, 2011 Chris Griffith

April 4, 2011
6:00 pmto8:00 pm

We are presented with lots of choices these days when it comes to frameworks for Actionscript 3 development. This is a good sign. The open source community is alive and vibrant, and tools that make development easier are a good thing. Over the course of the last year Robotlegs AS3 has seen rapid growth in adoption. It is being leveraged by major media corporations, independent game developers, startups, and enterprises of all sizes.

More details coming.
Presented by Kyle Tyacke


Using Adobe AIR to create a multi-screen app

March 8th, 2011 Chris Griffith

The folks over at Action Creations used AIR to create a multi-screen SurfVote app for the Association of Surfing Professionals. You read about their process on their site: http://blog.actioncreations.com/developing-the-asp-surf-vote-app


Building Games With Pushbutton Engine!

March 1st, 2011 Chris Griffith

March 7, 2011
6:00 pmto8:00 pm

Jeremy Saenz (aka the Flex Gangsta) will be presenting on the Pushbutton Game engine. The PushButton Engine is an Open Source, Flash game engine and framework that’s designed for a new generation of games. PushButton Engine makes it easy to bring together great existing libraries and components for building Flash games. Spend less time on code, more time on building fun games.

Here is some more resources on Pushbutton engine:http://blog.flashgen.com/gaming/pushbutton-engine/


Pre-release Program for Flex Hero & Flash Builder Burrito Opening Up

February 14th, 2011 Chris Griffith

I wanted to make sure folks saw Andrew Shorten’s post on the Flex Team blog about opening up the Flex 4.5 (Hero), Flash Builder 4.5 (Burrito), and Flash Catalyst 1.5 (Panini) pre-release program to more participants! The MAX preview builds posted on Adobe Labs showed off three iterations of development work. The builds available in the pre-release program show off SIX iterations of development, so there is a lot of new functionality as well as polish that we are eager to show people.

To request access to the pre-release program, please fill out this quick survey.