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	<title>SDFUG &#187; OOP</title>
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		<title>Learning to use Cairngorm</title>
		<link>http://www.sdfug.org/san-diego-flash-users-group/flex/learning-to-use-cairngorm/</link>
		<comments>http://www.sdfug.org/san-diego-flash-users-group/flex/learning-to-use-cairngorm/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 23:37:36 +0000</pubDate>
		<dc:creator>Kyle</dc:creator>
				<category><![CDATA[Flex]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[cairngorm]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.sdfug.org/?p=143</guid>
		<description><![CDATA[Continuing down the path of MVC frameworks, I have finally decided to tackle Cairngorm. I started digging around today for some good beginner tutorials and came across an absolute gem on Adobe Devnet. The page (listed below) contains a downloadable .pdf file with very well written lessons covering how and why you would want to [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PureMVC Presentation</title>
		<link>http://www.sdfug.org/san-diego-flash-users-group/flex/puremvc-presentation/</link>
		<comments>http://www.sdfug.org/san-diego-flash-users-group/flex/puremvc-presentation/#comments</comments>
		<pubDate>Sat, 07 Feb 2009 19:21:39 +0000</pubDate>
		<dc:creator>Kyle</dc:creator>
				<category><![CDATA[Flex]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[puremvc projectsprouts]]></category>

		<guid isPermaLink="false">http://www.sdfug.org/?p=142</guid>
		<description><![CDATA[Thanks to everyone who made it out to this months meeting. As promised I have uploaded the HoursTracker application that we built using PureMVC. You can download it here:  HoursTracker.zip
All you have to do to get the project running on your local Flex installation is download the zip file to you Flex workspace, then [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>StarUML to AS3</title>
		<link>http://www.sdfug.org/san-diego-flash-users-group/flashtools/staruml-to-as3/</link>
		<comments>http://www.sdfug.org/san-diego-flash-users-group/flashtools/staruml-to-as3/#comments</comments>
		<pubDate>Thu, 11 Sep 2008 21:57:53 +0000</pubDate>
		<dc:creator>Kyle</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[Flash Tools]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[senocular]]></category>
		<category><![CDATA[staruml]]></category>

		<guid isPermaLink="false">http://www.sdfug.org/?p=105</guid>
		<description><![CDATA[This post is in addition to my original post about exporting AS3 stub-code from StarUML. You can find the original post here! 
OK. I got everything installed, and it is working so well that I had to write a second post to say quite simply that this thing is BAD ASS! If you&#8217;re new to [...]]]></description>
		<wfw:commentRss>http://www.sdfug.org/san-diego-flash-users-group/flashtools/staruml-to-as3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Moock&#8217;s The Charges Against ActionScript 3.0</title>
		<link>http://www.sdfug.org/san-diego-flash-users-group/oop/moocks-the-charges-against-actionscript-30/</link>
		<comments>http://www.sdfug.org/san-diego-flash-users-group/oop/moocks-the-charges-against-actionscript-30/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 15:37:11 +0000</pubDate>
		<dc:creator>Chris Griffith</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[OOP]]></category>

		<guid isPermaLink="false">http://www.sdfug.org/?p=92</guid>
		<description><![CDATA[If you have not had a chance to read this article, take a moment and do so. I found it very refreshing. I recently had a quick project I had to build. I wanted to do it in ActionScript 3.0, but kept running into changes that would require more time than I had. In the [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Design Patterns in ActionScript</title>
		<link>http://www.sdfug.org/san-diego-flash-users-group/oop/design-patterns-in-actionscript/</link>
		<comments>http://www.sdfug.org/san-diego-flash-users-group/oop/design-patterns-in-actionscript/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 16:26:24 +0000</pubDate>
		<dc:creator>Chris Griffith</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[OOP]]></category>

		<guid isPermaLink="false">http://www.sdfug.org/?p=84</guid>
		<description><![CDATA[During our discussion at last night&#8217;s meeting, I mentioned that there were two books specifically written on using Design Patterns in ActionScript. The first was Advanced ActionScript 3 with Design Patterns by Joey Lott and Danny Patterson. This is a great starter book for anyone interested in applying design patterns to their development. The other is ActionScript 3.0 Design Patterns, by William B. Sanders [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Flex Framework Showdown</title>
		<link>http://www.sdfug.org/san-diego-flash-users-group/flex/flex-framework-showdown/</link>
		<comments>http://www.sdfug.org/san-diego-flash-users-group/flex/flex-framework-showdown/#comments</comments>
		<pubDate>Wed, 13 Feb 2008 17:32:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[OOP]]></category>

		<guid isPermaLink="false">http://www.sdfug.org/san-diego-flash-users-group/flex/flex-framework-showdown/</guid>
		<description><![CDATA[A great presentation by Luke Bayes and Ali Mills (from such projects as ASUnit and and ProjectSprouts), discussing a handful of the available Flex Frameworks and which they&#8217;ve found to be the best. If you&#8217;re unfamiliar with Frameworks for flex or why you&#8217;d want to use one, spend a little time researching Cairngorm and PureMVC [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Runtime Enforcement of Abstract Classes in AS3</title>
		<link>http://www.sdfug.org/san-diego-flash-users-group/oop/runtime-enforcement-of-abstract-classes-in-as3/</link>
		<comments>http://www.sdfug.org/san-diego-flash-users-group/oop/runtime-enforcement-of-abstract-classes-in-as3/#comments</comments>
		<pubDate>Fri, 11 Jan 2008 22:08:21 +0000</pubDate>
		<dc:creator>Kyle</dc:creator>
				<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[as3 actionscript 3.0 flash flex air adobe flash abstrac]]></category>

		<guid isPermaLink="false">http://www.sdfug.org/2008/01/11/runtime-enforcement-of-abstract-classes-in-as3/</guid>
		<description><![CDATA[Josh Tynjala over at ZeuseLabs wrote a great article on creating Abstract Classes in AS3.
Check it out here:  Astract Classes in AS3 
]]></description>
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		<slash:comments>1</slash:comments>
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